Recent Changes
Life in Quarantine » Devlog
New
- Added a girl who will give the player a mask. Her mother made it :)
- Handing over the mask will need some time, which adds some challenge.
- She replaces the pharmacy.
- New mechanic in Multiplayer-Coop mode: When you get caught by the police, they will penalty you with domiciliary arrest. You won’t be able to move and you’ll need the help of your friends to get free again. The game is lost if all players are arrested.
Changed
- Chat: re-connect if connection was lost. Show message if joining a server.
- Multiplayer: Fixed items cluttering the map. The same amount of items will be available, but will show up depending on item usage.
- Coop games: The police will show up in reduced numbers, but if they were removed, they quickly ramp back up to that target number.
- The key and jackhammer have always been spawning within reach of the host player. Changed this to spawn within reach of the player who is trapped inside a closed room. This helps to mitigate an unfair situation in multiplayer where players could lock each other in completely.
Files
quarantine-windows.zip 24 MB
Version 61 Jul 13, 2020
quarantine-windows32.zip 23 MB
Version 5 Jul 13, 2020
cuarentena-android.apk 29 MB
Version 28 Jul 13, 2020
quarantine-mac.zip 33 MB
Version 58 Jul 13, 2020
quarantine-linux.zip 24 MB
Version 58 Jul 13, 2020
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Life in Quarantine
A Single- and Multiplayer game about having a walk with your dog.
Status | Released |
Author | mvolution |
Tags | 2D, Casual, Co-op, Multiplayer, offline, Pixel Art, quarantine, Retro, Singleplayer, Stealth |
Languages | German, English, Spanish; Castilian, Spanish; Latin America |
Accessibility | Color-blind friendly, Subtitles, Interactive tutorial |
More posts
- Halloween UpdateNov 03, 2021
- Controller Support (X-Box, PS, Nintendo)Oct 24, 2021
- Banana's LiQ TournamentOct 22, 2021
- Community RanksFeb 27, 2021
- FAQ: How can I help the project? Can I be Mod?Feb 18, 2021
- Advanced tactics tutorialFeb 06, 2021
- Game officially launching now!Jun 29, 2020
- Recent ChangesJun 23, 2020
- How to: Game Design and BalancingApr 16, 2020
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