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Devlog
Dungeon Squire
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Devlog
Is the Game Always Solvable?
March 08, 2025
by
mvolution
Is the Game Always Solvable? This article is about both Dungeon Squire and Dragonsweeper , but focuses on the former. A question I get asked a lot is: Is Dungeon Squire always solvable? The short answ...
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Bugfixes
March 07, 2025
by
mvolution
Bugfixes ready for the weekend :) Level-Up Button never covers Items or Monsters (Ines, snek, Christian) show game duration in win-screen fix Dungeon Seed compatibility warning sometimes falsely showi...
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Official Release 1.0!
February 28, 2025
by
mvolution
Today we announce the Release of Version 1.0 to the Public! The development time was one month in total, 2 weeks of which were spent in Open Beta. Major additions during the Beta were Introduction Lev...
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Dungeon Squire Release Candidate RC1
February 22, 2025
by
mvolution
This update includes Ancient Skeleton Magic Trap Variation on floor tiles The last point helps to remember monster positions. Dungeon Squire is now feature complete and we are one step closer to the o...
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Open Beta update
February 21, 2025
by
mvolution
New Update! Introduction Level (easy mode) When defeating the Dark Lord, a Story screen appears Female/male player avatar appears in various places setting: show monster level lots of polishing Enjoy...
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Dungeon Squire enters Public Beta
February 14, 2025
by
mvolution
After 2 weeks of intense development, Dungeon Squire enters open Beta. Minesweeper meets Roguelike. strong focus on Android procedurally generated maps 10+ monsters with unique patterns or abilities,...
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