Dungeon Squire
Mineweeper meets Roguelike
Play the tutorial to learn the game
About the Game: It's a direct descendant of Dragonsweeper, which in turn is a spin of Mamono Sweeper. The game focuses on Android gameplay (touch, small screen size) and uses Kenneys tiny-dungeon assets and sounds from freesound.org. More information see in-game credits.
Updated | 2 days ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | mvolution |
Genre | Puzzle, Role Playing |
Made with | Aseprite, Godot |
Tags | 2D, Casual, Minesweeper, Monsters, Mouse only, Retro, Roguelike, squire |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse, Touchscreen, Smartphone |
Accessibility | Color-blind friendly, High-contrast, Interactive tutorial |
Also available on
Development log
- Is the Game Always Solvable?13 days ago
- Bugfixes14 days ago
- Official Release 1.0!21 days ago
- Dungeon Squire Release Candidate RC127 days ago
- Open Beta update28 days ago
- Dungeon Squire enters Public Beta35 days ago
Comments
Log in with itch.io to leave a comment.
Having fun but keep getting got stupidly because my eyes skim over monsters when they don't have their number displayed. Please please please leave the numbers displayed over monster sprites! I'm never gonna remember that by heart!
-Edit- NVM i found the setting to do that, yaaay! :D
Glad you’re having a good time and thank you for your feedback! Maybe showing monster levels should be the default setting?
:D
Update: added Settings (auto-pickup and auto-level-up)
I see and hope that it is inspired by the dragonsweeper game because it has similar things
good game and can be played on mobile :D
Thanks, yes it’s heavily inspired by Dragon Sweeper. I love that game and wanted to play it on mobile. It turned out very similar, while it has its own twists too. I’m glad you like it :D
Update:
I don't really understand how to win this game. It seems rather luck based.
Essentially, it’s Minesweeper. Make sure to play the Tutorial :)
It’s always solvable and only rarely guessing is required. For the most part it’s winnable applying logic.
I’ll show a text box to make sure the player knows what’s the goal, thanks for the feedback! <3